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Web기반 PCB설계도구 - EasyEDA의 활용

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  • 홍릉
  • 2022년 08월 29일
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1%18,810원19,000원
적립금
570원 (3% 적립)
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  • 5만원 이상 결제 시 (*배송비 제외)

    정가제FREE(상품/사은품) 금액이
    2,000원 이상이면 2,000원 추가적립

  • 10만원 이상 결제 시 (*배송비 제외)

    정가제FREE(상품/사은품) 금액이
    2,000원 이상이면 2,000원 추가적립

    정가제FREE(상품/사은품) 금액이
    5,000원 이상이면 5,000원 추가적립

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  • 1만원 이상 주문 시 무료배송 입니다.
  • 주문하신 상품을 해외로 배송 하시는 경우에는 별도의 항공료 가 부과됩니다
서울특별시 강남구 강남대로 542(논현동, 영풍빌딩)
지금 주문하면 10/13(화) 출고 가능
택배보다 빠른, 나우드림
상품 규격 정보
상품상세정보
ISBNISBN-13 : 9791156000525
쪽수260쪽
크기B5(188mm X 257mm, 사륙배판)
제품구성단행본
이 책이 속한 분야
  • 기술/공학 > 전기/전자공학 > 회로이론/회로해석/전자회로/전자회로실
관련 이벤트

AI추천 이유

책 소개
이 책은 전기전자공학을 다룬 이론서이다. Web기반 PCB설계도구의 기초적이고 전반적인 내용을 학습할 수 있도록 구성하였다.
목차
서문 ··········································································································································xi 01 시작하며 1.1 EasyEDA에 대하여 ····································································································1 1.2 EasyEDA를 사용한 설계 흐름(Design flow) ·························································2 1.3 사용자 인터페이스(User Interface) ·········································································4 1.3.1 검색 필터(Search Filter) ·················································································4 1.3.2 탐색 패널(Navigation Panel) ·········································································4 1.3.3 최상위 메뉴(Top Menu) ··················································································6 1.3.4 미리보기 대화 상자(Preview Dialog) ····························································7 1.3.5 배선 도구(Wiring Tools) ·················································································7 1.3.6 드로잉 도구(Drawing Tools) ··········································································8 1.3.7 캔버스 속성(Canvas Attributes) ····································································8 1.3.8 캔버스(Canvas) ·······························································································8 1.4 새 프로젝트 또는 파일 만들기 ·················································································9 1.4.1 프로젝트 생성···································································································9 1.4.2 프로젝트 열기································································································11 1.5 회로도 캡처(Schematic Capture) ········································································13 1.6 PCB 레이아웃 ··········································································································14 1.7 라이브러리(Library) 관리 ························································································16 1.8 버전 관리 ··················································································································18 1.8.1 새 버전 만들기·······························································································19 1.8.2 버전 전환·······································································································19 1.8.3 버전 관리·······································································································20 1.9 프로젝트 멤버 ···········································································································21 1.10 프로젝트 공유 ···········································································································21 1.11 사용자 기본 설정(User Preferences) ··································································22 1.12 단축키(Hotkeys) ······································································································23 1.12.1 ALL 유형(All --document) ·············································································24 1.12.2 SCH 유형······································································································26 1.12.3 PCB 유형 ····································································································27 1.13 Basic Skill ···············································································································29 1.13.1 로컬 컴퓨터로 작업 저장·············································································29 1.13.2 히스토리 기록·······························································································30 1.13.3 문서 복구(Recovery) ···················································································30 1.13.4 캔버스 영역의 크기 조정·············································································31 1.13.5 커서 스타일(Cursor Style) ··········································································32 1.13.6 지우기 및 삭제·····························································································32 1.13.7 마우스 왼쪽 버튼 기능·················································································33 1.13.8 마우스 오른쪽 버튼 기능·············································································33 1.13.9 ESC 키·············································································································33 1.13.10 더 많은 모양(shapes)의 선택···································································34 1.13.11 확대 및 축소(Zoom in 및 Zoom out) ·······················································34 1.13.12 마우스 버튼의 더블 클릭···········································································34 1.13.13 캔버스의 이동(Pan/Move Canvas) ··························································35 1.13.14 회전(Rotate) ································································································35 1.13.15 뒤집기(Flip) ·································································································36 1.13.16 정렬(Align) ··································································································36 1.13.17 맨 앞으로 가져오고 맨 뒤로 보내기··························································37 1.13.18 다중 창(Multiple Windows) ·······································································37 1.13.19 문서 탭 전환·······························································································37 02 회로도 작성(Schematic Capture) 2.1 캔버스 설정 ··············································································································39 2.1.1 그리드(Grid) ····································································································40 2.1.2 스냅(Snap) ·······································································································40 2.2 배선 도구(Wiring Tools) ························································································41 2.2.1 배선(Wire) ······································································································41 2.2.2 Bus ·················································································································44 2.2.3 Bus Entry ······································································································45 2.2.5 Net Label ······································································································45 2.2.6 Net Flag ········································································································48 2.2.7 Net Port ········································································································49 2.2.8 No Connect Flag ·························································································50 2.2.9 Voltage Probe ······························································································52 2.2.10 Pin ················································································································52 2.2.11 Group/Ungroup Symbol ·············································································53 2.3 드로잉 도구(Drawing Tools) ·················································································55 2.3.1 도면 설정·······································································································55 2.3.2 선(Line) ·········································································································57 2.3.3 베지어 곡선(Bezier) ······················································································58 2.3.4 호(Arc) ···········································································································58 2.3.5 Arrow Head ··································································································59 2.3.6 텍스트(Text) ··································································································59 2.3.7 Image ·············································································································60 2.3.8 Drag ··············································································································62 2.3.9 캔버스 원점(Canvas Origin) ········································································62 2.4 라이브러리(Library) ·································································································63 2.4.1 EELib(EasyEDA Library) ·············································································63 2.4.2 Library ···········································································································64 2.4.3 부품 배치·······································································································71 2.4.4 Multi-part Components ··············································································71 2.4.5 회로 심볼 마법사(Schematic Symbol Wizard) ··········································72 2.5 부품 속성 ··················································································································73 2.5.1 BOM 매개변수 정의······················································································74 2.5.2 심볼 핀맵 정보 수정·····················································································74 2.5.3 접두사(Prefixes) 및 핀 번호········································································75 2.6 부품 조정 ··················································································································75 2.6.1 부품 조정·······································································································75 2.6.2 부품의 접두사 및 값(Name)의 회전····························································76 2.7 부품 접두사 ··············································································································76 2.7.1 접두사 시작형식·····························································································76 2.7.2 접두사 충돌 오류···························································································76 2.7.3 주석 달기·······································································································77 2.8 다중 시트 ··················································································································78 2.9 디자인 관리자 ···········································································································81 2.10 Footprint 관리자 ·····································································································85 2.10.1 Footprint 업데이트······················································································88 2.10.2 일괄 업데이트(Update in Batch) ·······························································89 2.11 유사 개체(Similar Objects) 찾기 ··········································································89 2.11.1 회로도에서 부품 찾기···················································································89 2.11.2 유사 개체 찾기·····························································································90 2.12 PCB로 변환 ··············································································································92 2.12.1 Footprint 검증······························································································93 2.12.2 유효하지 않은 footprint ··············································································94 2.12.3 PCB 업데이트······························································································95 2.13 Cross Probe ···········································································································95 2.14 교차 프로브 및 배치(Cross Probe and Place) ················································96 2.15 전역 삭제(Global Delete) ······················································································97 2.16 회로도 모듈(Schematic Module) ·········································································99 2.16.1 생성 방법······································································································99 2.16.2 사용 방법··································································································· 100 2.17 회로도 테마(Schematic Theme) ········································································101 2.18 BOM(Bill of Materials) 내보내기 ········································································103 2.19 NetList 내보내기 ···································································································105 2.20 오류 보고(Report Errors) ····················································································106 03 심볼 라이브러리(Symbol Library) 3.1 심볼 생성 ················································································································109 3.1.1 회로 심볼 생성·····························································································109 3.1.2 핀 속성(Pin Attributes) ··············································································115 3.1.3 사용자 정의 속성·························································································119 3.2 Symbol Wizard ·····································································································121 3.2.1 기본 기능들··································································································122 3.2.2 전문적인 기능······························································································123 3.2.3 핀 속성········································································································125 3.2.4 심볼의 사용자 정의 속성············································································129 3.2.5 부품의 이름으로 심볼 값 표시···································································130 3.3 심볼 편집 ················································································································132 3.3.1 개인 라이브러리···························································································132 3.3.2 라이브러리의 심볼 편집··············································································134 3.3.3 Schematic에서 기호 편집··········································································135 04 PCB 레이아웃(PCB Layout) 4.1 캔버스 속성 ············································································································137 4.2 PCB Tools ·············································································································138 4.2.1 Track ·············································································································138 4.2.2 Pad ··············································································································140 4.2.3 Via ···············································································································143 4.2.4 Text ·············································································································144 4.2.5 Arc ···············································································································145 4.2.6 Circle ···········································································································147 4.2.7 Move ············································································································147 4.2.8 Hole ·············································································································147 4.2.9 Image ··········································································································148 4.2.10 Canvas Origin ··························································································150 4.2.11 Protractor ···································································································150 ⅶ 4.2.12 Connect Pad to Pad ···············································································151 4.2.13 Copper Area ·····························································································151 4.2.14 Solid Region ·····························································································152 4.2.15 Measure/Dimension ·················································································153 4.2.16 Rect ···········································································································154 4.2.17 Group/Ungroup ························································································155 4.3 레이어 및 개체 도구 ·····························································································156 4.3.1 레이어 도구··································································································156 4.3.2 개체 필터 도구····························································································157 4.4 레이어 관리자 ·········································································································158 4.4.1 단면 PCB의 Layput ····················································································161 4.5 Ratline ····················································································································161 4.6 PCB Net ·················································································································164 4.6.1 Net Name Visible ······················································································164 4.6.2 Net Length ·································································································164 4.6.3 Net Color ····································································································165 4.7 보드 아웃라인(Board Outline) ············································································166 4.8 Route Tracks ········································································································168 4.8.1 라우팅 충돌(Routing Conflict) ···································································178 4.8.2 차동 페어 라우팅(Differential Pair Routing) ············································179 4.8.3 트랙 길이 조정(Track length Tunning) ···················································180 4.8.4 클라우드 자동 라우터(Cloud Auto Router) ··············································182 4.8.5 로컬 자동 라우터(Local Auto Router) ·····················································184 4.9 Copper Pour ·········································································································187 4.9.1 Copper Area ······························································································187 4.9.2 구리 영역 관리자(Copper Area Manager) ··············································194 05 PCB 풋프린트 라이브러리(PCB Footprint Library) 5.1 Footprint 만들기 ···································································································195 5.1.1 Footprint 만들기··························································································195 5.1.2 패드 속성·····································································································200 5.2 Footprint 편집 ·······································································································202 5.2.1 라이브러리에서 footprint 편집···································································202 5.2.2 PCB에서의 Fotoprint 편집·········································································203 5.3 3D 모델 가져오기 ··································································································205 5.3.1 3D 파일 가져오기························································································205 5.3.2 3D 라이브러리 편집····················································································208 5.4 Footprint 명명 규칙 ······························································································210 5.4.1 EasyEDA Footprint 명명 규칙···································································210 06 가져오기 6.1 이미지 가져오기 ·····································································································213 6.1.1 Schematic으로 이미지 가져오기································································213 6.1.2 PCB로 이미지 가져오기··············································································214 6.2 DXF 가져오기 ········································································································216 6.3 Altium Designer가져오기 ····················································································219 6.3.1 Schematic 회로도 및 PCB 가져오기························································219 6.3.2 Altium 라이브러리 가져오기·······································································221 6.4 Eagle 화일 가져오기 ····························································································222 6.5 KiCAD 화일 가져오기 ···························································································223 07 내보내기 7.1 Schematic 내보내기 ·····························································································225 7.1.1 PDF/PNG/SVG로 Schematic 내보내기·····················································225 7.1.2 Altium Designer 형식으로 회로도 내보내기·············································227 7.1.3 Schematic 인쇄···························································································228 7.2 PCB 내보내기 ········································································································228 7.2.1 PDF/PNG/SVG로 PCB 내보내기·······························································228 7.2.2 PCB 및 Etching인쇄···················································································231 7.3 Generate Fabrication File(Gerber) ··································································234 7.3.1 제작 파일(거버) 생성···················································································234 7.3.2 Gerber View ·······························································································236 7.4 Pick and Place 파일 내보내기 ··········································································237 7.5 Export DXF ············································································································239 7.6 Altium Designer 형식으로 내보내기 ··································································239 7.6.1 Exporting Schematics In Altium Designer Format ·······························240 7.6.2 Altium Designer 형식으로 PCB 내보내기················································241 7.6.3 Altium Designer 형식으로 Footprint 및 Symbol내보내기······················244 7.7 SVG 소스 형식으로 내보내기 ··············································································245 7.8 EasyEDA파일 내보내기 ························································································245
저자 소개
저자 : 이정환
    이정환
    건국대학교 과학기술대학 ICT융합공학부

    도서리뷰

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    • 전자상거래 등에서의 소비자보호에 관한 법률이 정하는 소비자 청약철회 제한 내용에 해당되는 경우
    상품 품절
    • 공급사(출판사) 재고 사정에 의해 품절/지연될 수 있으며, 품절 시 관련 사항에 대해서는 이메일과 문자로 안내드리겠습니다.
    소비자 피해보상
    환불지연에 따른 배상
    • 상품의 불량에 의한 교환, A/S, 환불, 품질보증 및 피해보상 등에 관한 사항은 소비자분쟁 해결 기준 (공정거래위원회 고시)에 준하여 처리됨
    • 대금 환불 및 환불지연에 따른 배상금 지급 조건, 절차 등은 전자상거래 등에서의 소비자 보호에 관한 법률에 따라 처리함

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