
적립금
570원 (3% 적립)
추가 적립 안내
5만원 이상 결제 시 (*배송비 제외)
정가제FREE(상품/사은품) 금액이
2,000원 이상이면 2,000원 추가적립10만원 이상 결제 시 (*배송비 제외)
정가제FREE(상품/사은품) 금액이
2,000원 이상이면 2,000원 추가적립정가제FREE(상품/사은품) 금액이
5,000원 이상이면 5,000원 추가적립
회원가입 시 적립금 즉시 지급!
등록 페이지로 이동
배송비
무료 (해외배송의 경우 지역에 따라 상이)
배송안내
배송비 안내
- 1만원 이상 주문 시 무료배송 입니다.
- 주문하신 상품을 해외로 배송 하시는 경우에는 별도의 항공료 가 부과됩니다
지금 주문하면 10/13(화) 출고 가능
택배보다 빠른, 나우드림
상품 규격 정보
| ISBN | ISBN-13 : 9791156000525 |
|---|---|
| 쪽수 | 260쪽 |
| 크기 | B5(188mm X 257mm, 사륙배판) |
| 제품구성 | 단행본 |
이 책이 속한 분야
- 기술/공학 > 전기/전자공학 > 회로이론/회로해석/전자회로/전자회로실
AI추천 이유
책 소개
이 책은 전기전자공학을 다룬 이론서이다. Web기반 PCB설계도구의 기초적이고 전반적인 내용을 학습할 수 있도록 구성하였다.
목차
서문 ··········································································································································xi
01 시작하며
1.1 EasyEDA에 대하여 ····································································································1
1.2 EasyEDA를 사용한 설계 흐름(Design flow) ·························································2
1.3 사용자 인터페이스(User Interface) ·········································································4
1.3.1 검색 필터(Search Filter) ·················································································4
1.3.2 탐색 패널(Navigation Panel) ·········································································4
1.3.3 최상위 메뉴(Top Menu) ··················································································6
1.3.4 미리보기 대화 상자(Preview Dialog) ····························································7
1.3.5 배선 도구(Wiring Tools) ·················································································7
1.3.6 드로잉 도구(Drawing Tools) ··········································································8
1.3.7 캔버스 속성(Canvas Attributes) ····································································8
1.3.8 캔버스(Canvas) ·······························································································8
1.4 새 프로젝트 또는 파일 만들기 ·················································································9
1.4.1 프로젝트 생성···································································································9
1.4.2 프로젝트 열기································································································11
1.5 회로도 캡처(Schematic Capture) ········································································13
1.6 PCB 레이아웃 ··········································································································14
1.7 라이브러리(Library) 관리 ························································································16
1.8 버전 관리 ··················································································································18
1.8.1 새 버전 만들기·······························································································19
1.8.2 버전 전환·······································································································19
1.8.3 버전 관리·······································································································20
1.9 프로젝트 멤버 ···········································································································21
1.10 프로젝트 공유 ···········································································································21
1.11 사용자 기본 설정(User Preferences) ··································································22
1.12 단축키(Hotkeys) ······································································································23
1.12.1 ALL 유형(All --document) ·············································································24
1.12.2 SCH 유형······································································································26
1.12.3 PCB 유형 ····································································································27
1.13 Basic Skill ···············································································································29
1.13.1 로컬 컴퓨터로 작업 저장·············································································29
1.13.2 히스토리 기록·······························································································30
1.13.3 문서 복구(Recovery) ···················································································30
1.13.4 캔버스 영역의 크기 조정·············································································31
1.13.5 커서 스타일(Cursor Style) ··········································································32
1.13.6 지우기 및 삭제·····························································································32
1.13.7 마우스 왼쪽 버튼 기능·················································································33
1.13.8 마우스 오른쪽 버튼 기능·············································································33
1.13.9 ESC 키·············································································································33
1.13.10 더 많은 모양(shapes)의 선택···································································34
1.13.11 확대 및 축소(Zoom in 및 Zoom out) ·······················································34
1.13.12 마우스 버튼의 더블 클릭···········································································34
1.13.13 캔버스의 이동(Pan/Move Canvas) ··························································35
1.13.14 회전(Rotate) ································································································35
1.13.15 뒤집기(Flip) ·································································································36
1.13.16 정렬(Align) ··································································································36
1.13.17 맨 앞으로 가져오고 맨 뒤로 보내기··························································37
1.13.18 다중 창(Multiple Windows) ·······································································37
1.13.19 문서 탭 전환·······························································································37
02 회로도 작성(Schematic Capture)
2.1 캔버스 설정 ··············································································································39
2.1.1 그리드(Grid) ····································································································40
2.1.2 스냅(Snap) ·······································································································40
2.2 배선 도구(Wiring Tools) ························································································41
2.2.1 배선(Wire) ······································································································41
2.2.2 Bus ·················································································································44
2.2.3 Bus Entry ······································································································45
2.2.5 Net Label ······································································································45
2.2.6 Net Flag ········································································································48
2.2.7 Net Port ········································································································49
2.2.8 No Connect Flag ·························································································50
2.2.9 Voltage Probe ······························································································52
2.2.10 Pin ················································································································52
2.2.11 Group/Ungroup Symbol ·············································································53
2.3 드로잉 도구(Drawing Tools) ·················································································55
2.3.1 도면 설정·······································································································55
2.3.2 선(Line) ·········································································································57
2.3.3 베지어 곡선(Bezier) ······················································································58
2.3.4 호(Arc) ···········································································································58
2.3.5 Arrow Head ··································································································59
2.3.6 텍스트(Text) ··································································································59
2.3.7 Image ·············································································································60
2.3.8 Drag ··············································································································62
2.3.9 캔버스 원점(Canvas Origin) ········································································62
2.4 라이브러리(Library) ·································································································63
2.4.1 EELib(EasyEDA Library) ·············································································63
2.4.2 Library ···········································································································64
2.4.3 부품 배치·······································································································71
2.4.4 Multi-part Components ··············································································71
2.4.5 회로 심볼 마법사(Schematic Symbol Wizard) ··········································72
2.5 부품 속성 ··················································································································73
2.5.1 BOM 매개변수 정의······················································································74
2.5.2 심볼 핀맵 정보 수정·····················································································74
2.5.3 접두사(Prefixes) 및 핀 번호········································································75
2.6 부품 조정 ··················································································································75
2.6.1 부품 조정·······································································································75
2.6.2 부품의 접두사 및 값(Name)의 회전····························································76
2.7 부품 접두사 ··············································································································76
2.7.1 접두사 시작형식·····························································································76
2.7.2 접두사 충돌 오류···························································································76
2.7.3 주석 달기·······································································································77
2.8 다중 시트 ··················································································································78
2.9 디자인 관리자 ···········································································································81
2.10 Footprint 관리자 ·····································································································85
2.10.1 Footprint 업데이트······················································································88
2.10.2 일괄 업데이트(Update in Batch) ·······························································89
2.11 유사 개체(Similar Objects) 찾기 ··········································································89
2.11.1 회로도에서 부품 찾기···················································································89
2.11.2 유사 개체 찾기·····························································································90
2.12 PCB로 변환 ··············································································································92
2.12.1 Footprint 검증······························································································93
2.12.2 유효하지 않은 footprint ··············································································94
2.12.3 PCB 업데이트······························································································95
2.13 Cross Probe ···········································································································95
2.14 교차 프로브 및 배치(Cross Probe and Place) ················································96
2.15 전역 삭제(Global Delete) ······················································································97
2.16 회로도 모듈(Schematic Module) ·········································································99
2.16.1 생성 방법······································································································99
2.16.2 사용 방법··································································································· 100
2.17 회로도 테마(Schematic Theme) ········································································101
2.18 BOM(Bill of Materials) 내보내기 ········································································103
2.19 NetList 내보내기 ···································································································105
2.20 오류 보고(Report Errors) ····················································································106
03 심볼 라이브러리(Symbol Library)
3.1 심볼 생성 ················································································································109
3.1.1 회로 심볼 생성·····························································································109
3.1.2 핀 속성(Pin Attributes) ··············································································115
3.1.3 사용자 정의 속성·························································································119
3.2 Symbol Wizard ·····································································································121
3.2.1 기본 기능들··································································································122
3.2.2 전문적인 기능······························································································123
3.2.3 핀 속성········································································································125
3.2.4 심볼의 사용자 정의 속성············································································129
3.2.5 부품의 이름으로 심볼 값 표시···································································130
3.3 심볼 편집 ················································································································132
3.3.1 개인 라이브러리···························································································132
3.3.2 라이브러리의 심볼 편집··············································································134
3.3.3 Schematic에서 기호 편집··········································································135
04 PCB 레이아웃(PCB Layout)
4.1 캔버스 속성 ············································································································137
4.2 PCB Tools ·············································································································138
4.2.1 Track ·············································································································138
4.2.2 Pad ··············································································································140
4.2.3 Via ···············································································································143
4.2.4 Text ·············································································································144
4.2.5 Arc ···············································································································145
4.2.6 Circle ···········································································································147
4.2.7 Move ············································································································147
4.2.8 Hole ·············································································································147
4.2.9 Image ··········································································································148
4.2.10 Canvas Origin ··························································································150
4.2.11 Protractor ···································································································150
ⅶ
4.2.12 Connect Pad to Pad ···············································································151
4.2.13 Copper Area ·····························································································151
4.2.14 Solid Region ·····························································································152
4.2.15 Measure/Dimension ·················································································153
4.2.16 Rect ···········································································································154
4.2.17 Group/Ungroup ························································································155
4.3 레이어 및 개체 도구 ·····························································································156
4.3.1 레이어 도구··································································································156
4.3.2 개체 필터 도구····························································································157
4.4 레이어 관리자 ·········································································································158
4.4.1 단면 PCB의 Layput ····················································································161
4.5 Ratline ····················································································································161
4.6 PCB Net ·················································································································164
4.6.1 Net Name Visible ······················································································164
4.6.2 Net Length ·································································································164
4.6.3 Net Color ····································································································165
4.7 보드 아웃라인(Board Outline) ············································································166
4.8 Route Tracks ········································································································168
4.8.1 라우팅 충돌(Routing Conflict) ···································································178
4.8.2 차동 페어 라우팅(Differential Pair Routing) ············································179
4.8.3 트랙 길이 조정(Track length Tunning) ···················································180
4.8.4 클라우드 자동 라우터(Cloud Auto Router) ··············································182
4.8.5 로컬 자동 라우터(Local Auto Router) ·····················································184
4.9 Copper Pour ·········································································································187
4.9.1 Copper Area ······························································································187
4.9.2 구리 영역 관리자(Copper Area Manager) ··············································194
05 PCB 풋프린트 라이브러리(PCB Footprint Library)
5.1 Footprint 만들기 ···································································································195
5.1.1 Footprint 만들기··························································································195
5.1.2 패드 속성·····································································································200
5.2 Footprint 편집 ·······································································································202
5.2.1 라이브러리에서 footprint 편집···································································202
5.2.2 PCB에서의 Fotoprint 편집·········································································203
5.3 3D 모델 가져오기 ··································································································205
5.3.1 3D 파일 가져오기························································································205
5.3.2 3D 라이브러리 편집····················································································208
5.4 Footprint 명명 규칙 ······························································································210
5.4.1 EasyEDA Footprint 명명 규칙···································································210
06 가져오기
6.1 이미지 가져오기 ·····································································································213
6.1.1 Schematic으로 이미지 가져오기································································213
6.1.2 PCB로 이미지 가져오기··············································································214
6.2 DXF 가져오기 ········································································································216
6.3 Altium Designer가져오기 ····················································································219
6.3.1 Schematic 회로도 및 PCB 가져오기························································219
6.3.2 Altium 라이브러리 가져오기·······································································221
6.4 Eagle 화일 가져오기 ····························································································222
6.5 KiCAD 화일 가져오기 ···························································································223
07 내보내기
7.1 Schematic 내보내기 ·····························································································225
7.1.1 PDF/PNG/SVG로 Schematic 내보내기·····················································225
7.1.2 Altium Designer 형식으로 회로도 내보내기·············································227
7.1.3 Schematic 인쇄···························································································228
7.2 PCB 내보내기 ········································································································228
7.2.1 PDF/PNG/SVG로 PCB 내보내기·······························································228
7.2.2 PCB 및 Etching인쇄···················································································231
7.3 Generate Fabrication File(Gerber) ··································································234
7.3.1 제작 파일(거버) 생성···················································································234
7.3.2 Gerber View ·······························································································236
7.4 Pick and Place 파일 내보내기 ··········································································237
7.5 Export DXF ············································································································239
7.6 Altium Designer 형식으로 내보내기 ··································································239
7.6.1 Exporting Schematics In Altium Designer Format ·······························240
7.6.2 Altium Designer 형식으로 PCB 내보내기················································241
7.6.3 Altium Designer 형식으로 Footprint 및 Symbol내보내기······················244
7.7 SVG 소스 형식으로 내보내기 ··············································································245
7.8 EasyEDA파일 내보내기 ························································································245
저자 소개![]()
저자 : 이정환
이정환
건국대학교 과학기술대학 ICT융합공학부
건국대학교 과학기술대학 ICT융합공학부
도서리뷰
등록된 리뷰가 없습니다
첫번째 리뷰어가 되어주세요
교환/반품/환불
| 반품/교환방법 | |
|---|---|
| 반품/교환 가능기간 |
|
| 반품/교환비용 |
|
| 반품/교환 불가 사유 |
|
| 상품 품절 |
|
| 소비자 피해보상 환불지연에 따른 배상 |
|











이 책을 읽고 어떤 느낌을 받으셨나요?
리뷰를 남기고 다른 독자들과 함께 공유해보세요.
안내 열기구매(배송/수령완료) 후 리뷰를 작성하시면 적립금 300원을 드려요!